I was using Manim to create animations for my latest video when I ran into a bug. This bug was very small, but caused a visual artifact that was driving me crazy. I reached out and was informed that this was a known bug, and unfortunately there is no fix. I said to myself, "Fine I'll live with it", but I couldn't. So I set out to code a video editor over my weekend, and here I am 8 months later with my shiny video editor that was an absolute pain to use to make this video. Hopefully you enjoy my overview of the process. Source Code: https://github.com/ambrosiogabe/MathAnimation Font Rasterization: https://www.youtube.com/watch?v=LaYPoMPRSlk Aarthificial Video: https://www.youtube.com/watch?v=WTUafAwrunE Drawing 3D Lines: https://mattdesl.svbtle.com/drawing-lines-is-hard Drawing Bezier Curves: https://ciechanow.ski/drawing-bezier-curves/ Order Independent Transparency: https://casual-effects.blogspot.com/2015/03/implemented-weighted-blended-order.html The O-Library: https://github.com/kkos/oniguruma Join the Discord: https://discord.gg/4tHeAkxNg7 Follow me on Twitch: https://www.twitch.tv/gameswthgabe ---- Bookmarks ---- 0:00 Intro 0:46 Write-In Animation 3:09 Coding a Timeline 3:41 Morphing Animations 5:33 Audio Waveform Previews 7:15 Adding 3D Support 8:27 LaTeX 10:02 Viewports and Gizmos 10:57 Optimizing Stuff 14:12 SVGs 15:45 Scripting 16:13 Code Highlighting ---- Music ---- All the songs are from YouTube Studio Audio Library unless noted otherwise: "The Curious Kitten", by Aaron Kenny "The Plan's Working", by Cooper Cannell "Quincas Moreira", by Siestita "Looping Ascent", by Joel Cummins "Tiptoes", by Myuu "Sprightly Pursuite", by Cooper Cannell "Amazing Plan", by Kevin MacLeod "Dreams Become Real", by Kevin MacLeod --------------------------------------------------------------------- Website: https://ambrosiogabe.github.io/ Github: https://github.com/ambrosiogabe Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :) My Recommended Game Engine Books: Game Engine Architecture: https://www.gameenginebook.com/ Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669 Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768 Game Programming Patterns (Free): https://gameprogrammingpatterns.com/ My Recommended Beginning Game Programming Books: JavaScript Game Design: https://www.apress.com/gp/book/9781430247166 My Recommended Java Books: Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/